If you have to choose between Faith and Order, choose Faith and construct prayer homes and temples.
If you don’t, the employees and children will get ill and die, and you can’t afford to squander that much human capital. It’s critical to construct steam hubs and put them near the debris piles your employees are working on before the cold sets in. As many employees as possible should be placed so that they can gather food for your city.
To construct it, choose a location near to the generator. Construct a medical facility and hire the five engineers as employees. Now is the moment to concentrate on the people. Rep the procedure, but this time change the second resource depot to food rations instead of coal. Activate the Emergency Shift option and assign those engineers to the second scout team, so you may send them east towards the dreadnought and then farther east to locate steam cores.Īllow your employees to gather another 40 wood and construct a resource depot, which they should set to coal. By the end of the first workday, this study should be completed. I know you’ll be tempted to bring back the first set of engineers you encounter, but ignore them and go on until you locate another group of engineers who will uncover a new camp.īegin the quicker collecting research once the scout team research is completed. If you just have one workshop, I recommend building another one immediately next to it so that you may obtain a 130 percent research rate instead of the 100 percent you started with.Ĭollect the 40 wood needed for the scout squad and send them out towards the northwest after the research is completed. Your first task is to set up the workshop where you will do research on the first scout team. Now that you’ve finished setting up your city, it’s time to restart the game and see how things proceed. Clear any debris inside the generator’s heat zone first, then work your way outwards, removing any rubble near the coal mine and steelwork sections.ġ1 bit studios created this image.
Send out anybody who is free to remove the debris all around the city after you’ve filled all empty structures. Place the youngsters in the cookhouses and distribute the remainder as you see fit. Fill in the blanks for every structure, including children (you’ll need the Child Labor Act for this). The next stage is to assign jobs to everyone. It won’t make the employees pleased, but they’ll get by.
You must select between the Emergency Shift and Extended Shift regulations in order to do so.
Coal thumpers are a fine place to start, but they run out of raw material soon, so you’ll have to focus your efforts on building a coal mine, which brings us to your next priority: the workshop.īecause you must do extensive research early on, your workshop must operate 24 hours a day, seven days a week. We’re on a tight deadline, therefore we need to keep employees occupied at all times to guarantee optimum efficiency.Ĭoal should be your primary focus. Pause time begins as soon as the game begins.
With that in mind, I’ll show you how to defeat The Fall of Winterhome with the fewest possible losses. In the end, most people would agree that The Fall of Winterhome is Frostpunk’s most difficult scenario. Since the release of Frostpunk, there has been much discussion over which scenario is the most difficult to play and win.