Sheesh, it seems everyone tends to purposely jam themselves in some sort of sticky situation whenever Link is around. As it turns out, Astrid has locked herself in and cannot get out of her own basement. Aware of your presence, Astrid answers by meekly calling back. When you acquire the Bow later on, a little precise shooting will easily do them in.Īpproach the blue door and call out loudly into the mic on the DS. Regardless, Octoroks are nothing to fear once you have a shield with which to deflect their rocks. No one knows exactly where those rocks come from, or whether it was really the chicken or the egg that came first. They scurry about on land and specialize in spitting out rocky projectiles from their single, tube-like cavity. Appearance: Red thing with a long snoutĭespite the "Octo" in its name, these Octoroks rarely dwell in the sea or even near the sea, nor do they have eight tentacle-like appendages.However, we still haven't found Astrid yet. They hurt! After eliminating every last one, the wall gives way, allowing you to leave. Some deft sword-swinging will make short work of these creatures, but be wary of their rocky projectiles. At the bottom of the steps, you find yourself walled in and ambushed by a nice welcoming party of Octoroks. It appears seemingly empty at first perhaps she may be in the basement. The seer lives in the first house on the hill. The land on the island spirals around and around to a volcano as the focal point of the island. Some captain.Anyway, the Isle of Ember is a quiet island with little activity. As expected, Linebeck leaves you to do the grunt work while he lazes about near the dock.
Plot the course to the Isle of Ember, which is located at the southern most tip of the map. He's a wandering merchant, so he's bound to get all sorts of great goods. As you move up through the system, you get awesome discounts on his items. With a Member's Card, you can accumulate points by spending more. He doesn't carry anything in particular that you need at this point, but the first purchase gives you access to membership program.
Set your course to intercept his ship and hop onboard. It's actually a traveling merchant by the name of Beedle. Notice the floating face on the map that slowly moves around. As a new seaman, you are not presented with too much to do, but there are definitely new and exciting things to see. (Of course, that could be a different story for poor Tetra who's still in the clutches of that wretched Ghost Ship.) Get your feet a little wet (pun kind of intended) by traveling to other points of interest. Link the ship's current position to the anchor icon of the destination and confirm the route to push off on an auto-pilot course towards that destination. The anchor icons scattered all over the map at key isles denote locations of interest. Collisions at sea and other nasty encounters knock the health down dock it safely at harbors, or pick up stray hearts from the carcasses of your sea enemies to restore its energy. The second point is that Linebeck's floating vessel also features a health meter of sorts. Use it to draw lines to map out your ship's course. The feather pen acts as the pointer for your stylus while you are viewing the sea chart. As the appointed ship navigator, there are just a few things to keep in mind. As with Wind Waker, sea navigation makes up a large component of the game.